What should I do before getting to the track?
What to bring to the track
What to wear
When should I arrive at the track?
The event schedule along with your session times will be emailed the week before the event. All Edge Addicts activities originate from the paddock. COTA arrival time is approximately 6:30 am. Motorsport Ranch arrival time is approximately 8am.
To access the COTA paddock you will enter via COTA Blvd. Drive past lot “A” until you see a guard shack (between turns 11 and 12). You will have been sent a link to sign the COTA waiver electronically, you must have this complete prior to arrival at the track. Sign the waiver there, then proceed through tunnel “2”. You will drive approximately a mile and will make a right hand turn into the paddock. If you go through Tunnel “1” you have gone too far. Park in the paddock making sure not to take another driver’s spot, and please do not block any trailers.
Registration packets and where to find them.
What to expect at the driver’s meeting?
Now it’s driving time!
Yellow Flag (standing or motionless) - Reduce speed, drive with caution. No passing. Car may be stopped or spun off track.
Yellow Flag (waved) – Great Danger - Dramatic reduction of speed. Course may be blocked; be prepared to alter your path. No passing. Car may be stopped or spun on track.
Black Flag (Held, then pointed or shaken) – Warning, you have been observed driving in an unsafe or improper manor proceed to designated black flag area for consultation. Driver must acknowledge the flag
Black at All Stations – The session has been halted. Cars should cautiously head to the pits.
Black with orange circle - There is something mechanically wrong with your car. Proceed to your pit or designated black flag area.
Red Flag – An incident has occurred requiring dispatch of emergency vehicles. Check your mirrors then slowly proceed to the pit. No passing.
Green Flag – Course is clear, track is hot (may also be thrown last lap of session)
Blue w/ yellow stripe –. Be aware of car behind you and let them pass in the next passing zone.
Yellow w/ vertical red stripes - Drive with caution; debris or slippery conditions exist on track. Will only be shown two laps, even if condition remains.
White – Caution – You are approaching a slow moving vehicle on track or ambulance or other emergency vehicle. May also be thrown the first lap of the session to show where the corner worker stations are.
Checkered - End of driving session. Reduce speed and proceed to pit. No passing.
Passing other cars on track is done in a controlled manor. The lead car will signal with a pointed finger, and their arm out the window, that they see the car that has caught them, and are going to stay predictable while the car goes around them. Once you signal a car to pass it is very important that you stay on your line, and be predictable. No sudden movements. You will also need to feather off of the throttle a bit to make sure the car is able to get around you easily.
Proper helmets are required for all on track sessions. Helmets need to be Snell rated 2015 or newer. Rentals are available.
Food at Track
The COTA café (or food truck) will be open for lunch from 11:00 to 1:30 (see map above) Bring snacks and plenty of water for you and your guests.
At Motorsport Ranch in Cresson we provide lunch, water, and snacks
Your guests are allowed to come watch. Children are allowed, but must be under adult supervision at all times. No bicycles or scooters are allowed to be driven by anyone under the age of 18. Pets are not allowed.
No Speed Limit
While there are no speed limits on track, please remember this is a road course, high performance, driving school where the corners matter much more than top speeds. You will be working on important skills such as proper weight transfer, peripheral vision, awareness, threshold braking, and smooth throttle application, just to name a few. What you are doing can be dangerous, and mistakes can be costly. Your main goal should not be to see how fast you can go down the straights. If top speed is your goal, a drag strip would be better suited where there are no sharp corners at the end
Driving on the racetrack is much like driving on the highway. Start at highway speeds and work on smooth transitions from power, to brake, to turn in, and track out.
Due to the cost of renting the facility, and organizing the event, refunds are not allowed, much like airlines, concerts, or sporting events. If the event sells out, and we are able to sell your spot, we will allow credit to a future event (a processing fee may apply). Please prepare your car properly and have the tech inspection completed in plenty of time to correct any issues. There is no credit for car related issues prior to the event or during the event. Our events run rain or shine.
Glossary of track terms
APEX ~ The point on the track where the car is closest to the inside edge of the roadway between turn-in and track-out.
Brake Point ~ The reference point on the track where the driver begins applying the brakes in order to slow the car enough to negotiate a turn. In racing, drivers want to brake as late as possible so as to "outbrake" competitors and pass them as they are braking.
Corner Entry ~ The portion of the driving line through a turn where deceleration takes place and steering input begins. The corner exit begins where there is a transition back to acceleration.
Exit Speed ~ At the moment of completion of a turn, as the wheels come straight, the speed of the car is called the exit speed. This is the speed the car carries into the straight. The goal is to achieve the highest exit speed possible in order to travel the straight faster.
Feather the throttle ~ A slight lift of the throttle.
Lift ~ An abrupt reduction of pressure on the gas pedal (never lift in a corner).
Line ~ The intended path around the racetrack. Classic or school line refers to the path that is considered optimal for speed on the normal, dry track conditions. Rain line refers to any alternative to the school line that offers better traction and better lap times in the wet. Racing line refers to the line taken by racers partly for defensive purposes to prevent being passed.
Looking Ahead or Through the Turns ~ Look far ahead, use your peripheral vision. Do not focus on what is right in front of you.
Reference Point ~ Any distinctive feature that the driver uses to position the car or discern where to apply brakes, turn in or track out.
Steering Input ~ The degree to which the steering wheel in turned.
Straight-line Braking ~ Completing all of the braking with the wheels straight before entering a turn.
Smoothness ~ The avoidance of rebound caused by overly abrupt changes in gas, brake or steering. Smoothness does not equate with slowness. Generally smoothness is the result of practicing control of quick, decisive movements so that they are only a little slower than the rebound response of the suspension.
Threshold Braking ~ The level of brake pedal pressure which if increased would lock one or more of the wheels. With ABS, the level of braking that activates the ABS system.
Track Out ~ The exit of the turn where the driver has completed the turn and has positioned the steering wheel to direct the car down the straight or into the next turn.
Trail Braking ~ The practice of maintaining pressure on the brake pedal as the driver enters a turn as distinct from straight line braking.
Turn In ~ The point on the track where a turn begins, where the driver turns the steering wheel to execute the turn.